I seem to have a bug in my editor whereby I cannot select via the drop-down list (public variable) which actor I want to target for my button to work.
Essentially it’s a pressure sensitive button that open a door if the player or a specific object are on top of it. If either one moves off the button, the door shut down/stay closed.
As far as I’m aware, the BP is set up correctly with no errors (referencing another Blueprint object I want to move via an object reference variable), but it just wont let me set the actor I want to utilise. I click the drop-down box within the editor viewport, click the door I want and nothing happens.
A bug with my project or Unreal Engine? Can someone help me out?
Same issue here, I’ve created (and placed inside my scene) a simple actor blueprint with a custom variable of actor reference type and I’m unable to assign anything to it in my scene.
I’m having the same issue with a day/night cycle asset I’ve made. I duplicated the engine skybox so I could keep my changes in the sky sphere colour whenever I update. Since it was technically a new asset, I needed to remake the variable. Now it just won’t select…
Sorry that this is old, but i had ran into the same issue and found this as the first hit on Google. To save any others some time, please follow @DeathUman’s comment which states to check your streaming levels and make sure they are the same.