Ok so im just using a key press to trigger a statemachine in the animblueprint, the animation plays stops and goes back to idle. My problem is I can still move during that animation and i want to disable player movement while it is happening.
I am not sure how i can send events out of the statemachine itself, so what i did was put 1 animnotify at the beginning of my animation(stop movement) and another one at the end(re-enable movement). Then in the animationBP, i call those events and send 2 interface events.
On the characterBP, I am listening for those events(class settings has the interface and i added the events on the graph) , but doesnt look like theyre being sent successfully from the animationbP. Do you guys have any idea what i might be doing wrong? Or any other Better way of doing this?