I’ve been at this for hours now and I just cannot seem to to successfully make a function callable by any blueprint.
Within the editor I right-clicked, New C++ class, choose Blueprint Function Library, hit Next – named it PublicFunctions (didn’t set public or private), then clicked Create Class.
After following many posts to troubleshoot I’ve come up with the following test function:
.h file
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "PublicFunctions.generated.h"
UCLASS()
class HEXIT_API UPublicFunctions : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintPure, Category = "Utilities|PublicFunctions")
static FString ReturnWord1(FString Word1, FString Word2);
};
.cpp file
// Fill out your copyright notice in the Description page of Project Settings.
//#include "PaperSprite.h"
#include "HexIt.h"
#include "PublicFunctions.h"
FString ReturnWord1(FString Word1, FString Word2)
{
return Word1;
}
errors
Severity Code Description Project File Line
Error LNK2001 unresolved external symbol "public: static class FString __cdecl UPublicFunctions::ReturnWord1(class FString,class FString)" (?ReturnWord1@UPublicFunctions@@SA?AVFString@@V2@0@Z) HexIt game_path_here\HexIt.generated.cpp.obj 1
Error LNK2019 unresolved external symbol "public: static class FString __cdecl UPublicFunctions::ReturnWord1(class FString,class FString)" (?ReturnWord1@UPublicFunctions@@SA?AVFString@@V2@0@Z) referenced in function "public: void __cdecl UPublicFunctions::execReturnWord1(struct FFrame &,void * const)" (?execReturnWord1@UPublicFunctions@@QEAAXAEAUFFrame@@QEAX@Z) HexIt game_path_here\PublicFunctions.cpp.obj 1