Metahuman export to Unreal 5.0 used to work fine via Quixel Bridge.
That seems to have changed. Just created a new character, and export now just exports to a local file on my PC.
Trying to import that local file into Unreal 5.2. Doesn’t work. The file import dialogue limits the files visible to all supported file types EXCEPT the .mhb Metahuman file that I just downloaded.
Since I know they did a huge demo of Metahumans and Unreal 5.2, I’m clearly doing it wrong. I just don’t what I’m doing wrong.
Please help!