I have a skel mesh and if I drag it straight into to world, I can get both play animation and animation montage to work.
However as soon as I create a Pawn class BP and I make the skel mesh the root component, neither anims or anim montages work.
I do notice there is an anim setting in the details panel but I tried different settings on that and that doesn’t play the anims either.
So outside the Pawn class BP everything works, once inside the Pawn class BP nothing works.
Just wondering what the trick is.
I attached a print string at the end of the play anims on the node graph of the Pawn class BP and I see nothing coming up on the screen.
Doesn’t look like the Pawn class BP is even firing the execution line.