Can't seem to figure out how to get UCanvas init/operations to work

I’m not sure what your use case is - but I’ll also mention in passing that AHUD has a bunch of methods for drawing on the screen. In particular DrawMaterial:
AHUD::DrawMaterial | Unreal Engine Documentation

and the other Draw* functions might be interesting.

The reason I thought of this is because drawing a reticule is a lot easier with AHUD::DrawMaterial than going through UMG, (at least in my opinion).

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