I’m having a whole bunch of LightMap issues making the jump from UDK to UNREAL 4.
I keep getting errors with all the assets that I’ve created when importing the .FBX files in.
It’s an issue with Overlapping UV’s, due to me utilizing as much UV space by overlapping identical areas of a mesh on the same UV section.
This worked fine in UDK, but in UNREAL 4 causes wAcKy shadowing & artifacting all over the mesh.
I’m now re-UV mapping all my meshes (175-200) to make sure that there’s no overlapping.
BUT… sometimes I still get the error that there’s overlapping UV’s & the error is telling me to…
“enable error coloring to visualize”
but I have no idea where that option is lol