Can't seem to destroy cube

I’m trying to destroy a static mesh cube as it falls through a collision box. I’ve created an actor class bp called ‘killVolume’ and dropped it into the scene. I add a cube above it with physics, however when the cube falls, it hits the ground and nothing happens. If the player enters the kill Volume, he’s destroyed and the print string is called. Seems simple enough but I’m missing something.

Thanks in Advance,

Dave

Check your collision settings… if you put only print string behind overlap node, is it called?

SOLVED: ‘Generate Overlap Events’ was not checked. Works now.
Thanks