Hello! I’m struggling for a while with seemingly a little issue.
On Event Construct of an Actor, a Plane Component holds a Material.
I want to read the Display Name of a Parameter of that Material, to get some values out of the name.
This works perfectly, but I expected that if I change the Material to another, that has the same setup, they are the same instances, then I get the other texture’s name, and this all becomes a dynamic setup.
When I try to change the material, it doesn’t let me, it keeps using the original assigned material.
This is the problem.
How could I do this? where is the error?
I figured out that the Create Material Instance Node is denying the change, by excluding it from the event construct script, the material is changeable, but then I don’t know how to read the name of the Texture in the Parameter.
Please help xD