Having great problems with attaching a particle system I built from scratch to a movable mesh animated inside Sequencer.
Only particle system that attaches and keeps world position is the steam premade particle system in the starter content.
The self made particle system does attach to a moving mesh outside of sequencer if the object naturally movies with physics such as rolling drum.
Otherwise I cant get it to show following a moving object in a sequencer animation track.
Its just not there.
I tried event begin play and custom event called from event track inside sequencer.
Can anyone get this to work?
Loved to know thank you