cant see UE_LOG in the output log

just started unreal engine and tried to display an error in the output log but it doesnt show it. using vs 2019 and unreal 4.26.2

void AYoutubeCharacter::BeginPlay()
{
Super::BeginPlay();

UE_LOG(LogTemp, Error, TEXT("CPP BEGINPLAY"));

}

can someone help this noob:/

Hi @Ahmobaby,

First thing to check is the Verbosity Filter in the output log.

If that is all correct, you need to check BeginPlay is being called. If you don’t see the log, try use the VS debugger and put a break point on there.

Lastly check if your character is being used. A common mistake I see with new dev is forgetting to set the Default Pawn Class to your new character. Alternatively, manually place your character in the level.

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