I have this code of structure
USTRUCT(BlueprintType)
struct FWeaponStruct : public FTableRowBase
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadOnly)
FString Name;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
USkeletalMeshComponent *WeaponMesh;
UPROPERTY(EditAnywhere, BlueprintReadOnly)
float Damage;
UPROPERTY(EditAnywhere, BlueprintReadOnly)
float Firerate;
UPROPERTY(EditAnywhere, BlueprintReadOnly)
int ClipSize;
};
But I don’t see Skeletal Mesh in Datatable. How can I fix it?