can't see character mesh in game but only shadows. Mesh is visible on editor mode

Hi there, I hope everything going good.

I downloaded a .glb file containing arms + gun + animations (fire, idle, reload…) and put the skeletal meshes on my character mesh and the idle animation. Everything seemed good until I started the game and I couldn’t see myself but only my shadows. I tried with another pack (this time .fbx) and the same problem appeared. I saw that both files had “Owner No See” enabled and I tried via blueprint to force it off but still the problem appeared. I don’t know what to do to fix this.
I even checked for “Visible”, “Hidden In Game” options but everything was good.

[SOLVED]

Hello there, I think I finally found the fix to this problem. Inside the viewport of you character create on the components a new static mesh and put the arms or whatever you have in there, after put the new mesh created under the camera (first person camera) of you character . You will have something like the photo below.

Screenshot 2026-05-10 193257