I can’t have a much simpler function than this, but for some reason I can’t see it in my GenMobileGameMode class object in its BP… anyone know why? I’m not very experienced with C++ so might’ve missed something simple. I’ve tried building and rebuilding the code, restarted editor and some other less logical efforts.
UFUNCTION(BlueprintCallable, Category = “Game”)
void Foo(bool bPause);
void AGenMobileGameMode::Foo(bool bPause)
Would be great to hear any thoughts, I just upgraded to 4.17 as well.