I want to scale down this widget which is a child actor component inside another blueprint. It comes from a cpp class through parenting. I dont know if this is the problem. The property is “UPROPERTY(EditAnywhere, BlueprintReadWrite)”.
This child actor component has a blue print with a widget class. The widget can’t seem to be scaled down, I have tried to switch from relative to absolute, change the draw size and scale in all different blueprints.
It seems like the problem is in the blueprint that has the widget component. The bluieprint is an actor with a widget and a material. The problem stays if I switch the widget but not if I switch the blueprint.
The problem is the material, if i switch material its fine.