Hi. I was following tutorial on 3rd person game and then after having added PowerLevel variable in various spots in the graph (where it was used to GET), I realized that when the time came to set it I didn’t have the setter option. So then I went back to the code and saw that I mistakenly had that one set as BlueprintReadOnly. So ALL I did was change that to BlueprintReadWrite and recompiled. Since then I can’t save the graph to which I have already added the variable in many places. I keep getting
Graph is linked to private object(s) in an external package.
Try to find the chain of references to that object (may take some time)
The variable is definitely not private, it’s clearly in the public section, and like I said it worked before just fine in many places. Once I changed to BlueprintReadWrite it started failing and even swithcing back to BlueprintReadOnly doesn’t help. The error keeps happening preventing me from saving the work.
Any ideas ? Thanks