Can't Save and Load clock time but clock works.

So I have a functioning clock, works fine but I am unable to save/load the time. The time resets every time a save game is loaded.
The clock function (track time) is in my game main level blueprint. It is referenced in my daylight cycle.
The clock widget is loaded from my character blueprint on ‘event begin play’.
The save and load functions are in my character blueprint.
The variables are stored in a save game blueprint with all my other variables.
The other variables in the game are saving and loading fine.
I thought the problem might be to do with needing a delay somewhere, but can’t work it out. Print Strings indicate all the various variables are being saved or loaded.
So I don’t know.
Thanks.





Hi there @BaxAxter5, hope you’re well!

This topic has been moved from International to Programming & Scripting.

When posting, please review the categories to ensure your topic is posted in the most relevant space.

Thanks and happy developing!

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