Can't save a levels nav mesh if using world composition?

I know this is old, but i wanted to ask what your solution was in the end.
I have a 64 tile landscape. I have tried these things attempting to have a static nav mesh, but have seen some bugs:
option 1:
have a small navmesh bounds in the persistent level, then have individual navmesh bounds in each sub level.
option 2:
just have a large navmesh in the persistent level

Both options “work”, but both options also ask for the navmesh to be rebuilt every time i load the level in the editor. Works if i build it and package it doesn’t complain, it’s just, annoying.

Was wondering what you went with in the end?
I have tried dynamic too, and dynamic with nav invokers and wasn’t too impressed with performance with either…

Thanks :slight_smile: