Hi everyone! I recently upgraded to 4.25. The last version I was using was 4.23 (built from source with Visual Studio 2017). I am developing a game for android and am using a Samsung Tablet for testing, android version 8.1. Could run the game on it using 4.23. Now with 4.25 I am able to package but the game always stops after the Splash screen. I have been able to run it a couple of times with a simpler level, but even with that one now the game still crashes. Build log is attached (no errors currently) if it may help.
For this update I went through a series of issues getting the android ndk to be installed as recommended in the steps for using AndroidStudio instead of Codeworks, but I downloaded and installed it manually. Then at first, after a couple of test builds the packaging process would crash, but I have solved that now (apparently deleting the UE4 game file from the tablet solves it). Now the game just plain crashes everytime, regardless of what level I build for testing.
Also, most of my levels have several streaming volumes with streaming levels associated to them; I can see them all as always in the editor, until I PIE or launch to device…they then become invisible, as if to be streamed. I thought maybe the streaming levels were causing the crash at first, since I was able to run the game with a simple level with no streaming and then crashed when launching again to test a level with streaming volumes; but now it crashes also when I launch the simple level as well so…no clue why I can’t run the game, up until 4.23 I was able to launch and run normally, just a few days ago…
Any help is appreciated, thanks in advance!
Link to the Log file: