Can't run the dedicated linux server binary

i followed this guide A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums to run my game on my dedicated server linux, but when i use the command : ./MyGameServer -log
I get the following error :


Using binned.

Increasing per-process limit of core

file size to infinity.

Fatal error:
[Line: 610]

Error Presenting
MessageBox: No message system

Signal 11 caught.

Malloc Size=131076

CommonLinuxCrashHandler: Signal=11

Malloc Size=65535

crash handling finished; re-raising
signal 11 for the default handler.
Good bye. Segmentation fault

Thanks for help!

I do not think that log is from building the server, as the target there is only LinuxNoEditor, do you actually have the Target for the Server set up correctly? The target dir should be something more like /root/provaServer/c/Users/mrcso/TestMultiLinux/LinuxServer

Also if I understand it correctly you are compiling this on Windows and trying to run it on some Linux Server. Correct?

It might be possible that you are not launching the correct binary or not preparing the environment correctly, there is an .sh script in the build root in your case /root/provaServer/c/Users/mrcso/TestMultiLinux/LinuxNoEditor which you should use.

Just adding some more questions to your question.