i followed this guide A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums to run my game on my dedicated server linux, but when i use the command : ./MyGameServer -log
I get the following error :
mrc@vmi119766:/root/provaServer/c/Users/mrcso/TestMultiLinux/LinuxNoEditor/TestMulti/Binaries/Linux$
./TestMultiServerUsing binned.
Increasing per-process limit of core
file size to infinity.
Fatal error:
[File:C:\UE4sources\UnrealEngine-4.14\Engine\Source\Runtime\Core\Private\Linux\LinuxPlatformMisc.cpp]
[Line: 610]Error Presenting
MessageBox: No message system
availableSignal 11 caught.
Malloc Size=131076
LargeMemoryPoolOffset=131092CommonLinuxCrashHandler: Signal=11
Malloc Size=65535
LargeMemoryPoolOffset=196655Engine
crash handling finished; re-raising
signal 11 for the default handler.
Good bye. Segmentation fault
Thanks for help!