Hello!
I’m trying to package and build my game for Windows in engine version 4.8.
The packaging goes without any errors. However, when I try to launch my application, I get this error: Failed to open descriptor file ‘…/…/…/mygame/mygame.uproject’
This doesn’t even make sense to me since the packaged game does not even come with a uproject file… how can I fix this?
I’ve packaged it for ‘shipping’.
All other topics around this issue seem to focus on other platforms, Mac and Android being mentioned several times.
But even if I exclude these from the project config, the error persists. Even after restarting my computer.
Has any1 an idea what’s causing this?