I am trying to package a game and run outside of the editor.
- Launch Rocket editor (beta 6)
- Create a new project using the “BP FPS template”
- Select File->Package Project->Windows
- Select the output folder.
The packaging results in a directory structure seen here: http://pastebin.com/gzkqGApK
Whenever i try running the built .EXE (under Engine/Binaries/Win32) i get the following message:
“RocketGame requires a project file as the first parameter”
Is this a bug? why isn’t it working correctly?
Hi Lior. You need to create a shortcut or batch file as Rama suggests, but it needs a relative path to the uproject file to be appended to the command line:
The next beta won’t require this step, but the change just missed the Beta 6 deadline.
The .uproject file is something that gets distributed to the players of the game ?
Yes, but it’s stored inside the PAK file. The PAK file is a self-contained filesystem that the engine mounts on startup, and will be mapped onto ‘…/…/…/BP_FPS’.
The .uproject file is stored inside it (hence the path above), so it’s visible to the engine but not directly visible to players of your game.
Thanks. Is this documented somewhere? i didn’t read about it anywhere… (and i’m reading the documentation one page at a time )
Actually this link https:/ /rocket.unrealengine.com/docs/ue4/INT/GettingStarted/Basics/Projects/Packaging/index.html
says you need to go 4 folders up (…/…/…/…/) but the correct number is 3
I think it should be fixed at least until the next beta is out (since it fixes the need for doing this anyway)
Thanks for pointing that out. I’ll enter a request to get that fixed.
You must create a shortcut out of your .exe file
and add -PAK to the end of the shortcut
I personally use a .bat file
into empty text file that you name with .bat extension you can write something like this
YourGame.exe -pak -log -nosteam
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