I’m trying to create a portal and i’m running into an issue with the scene captures. they won’t rotate nomatter what i do. i’ve even plugged the time into the rotation to see if will do anything and i get nothing.
here’s the blueprint i currently have.
it prints the correct rotation in the debug too(a string with the rotation and location plugged in). the locations work fine. it’s just the rotation.
I can’t see the configuration, but I guess you could try to change relative rotation instead of world one.
Also try to hard set rotation, for example 0,0,50. If you see correct rotation, work with rotation source)
Although I always use set world rotation and location in my portals, but it strongly depends on your configuration.
the rotation is world not relative. only location is relative
Man, I must tell you a secret:
So have you tried anything to fix your issue?
i have yet to find anything that works
i guess it could be a bug. switching from 4.15 to 4.14 did the trick with no other changes made.