I have a pawn that has a body as the root component, and a turret as an attached component. (it’s a tank-type-thing).
I’m controlling both separately by getting the rotation values base on the gamepad axis input. That part works fine.
However, I can’t get the cannon to rotate WHILE I’m rotating the base. But as soon as the base stops rotating I can move the cannon again just fine.
Maybe it has something to do with the cannon inheriting the base’s rotation? Maybe it’s an issue with input priority? Quite frankly I have no idea and i’m just guessing here.
In any case, here’s how I did the blueprint for this thing, maybe someone with some more experience can help me out =(