I’ve been having a problem recently and I can’t understand what happens. I am creating an actor that includes many components (a room) and part of it is a fixed perspective camera that should follow the character as he is inside the room (point and click style).
My problem is I can’t get the camera component to rotate at all. I can rotate the actor itself and the camera rotates (but also all the other components in the blueprint) and I can rotate other components like a generic cube. However, when I rotate the camera, the viewport doesn’t change at all even though the component rotation values do (I confirmed it with prints).
Is there some flag I am missing or camera viewport update function?
What am I doing wrong?