Hi, I have a project where i am attempting to roll the player character over 180 degrees and I am having a bit of trouble figuring out how to make the camera behave - to that end:
I wanted to roll the player controller 180 degrees but it seems that i can only roll the controller 89.9 degrees and i wondered if it was clamped intentionally or there is a setting somewhere that i haven’t found.
Below is a screenshot of a simple test case i threw together to investigate the problem.
I poked at it a bit - if my camera isnt using the control rotation it seems i can fix this specific issue, but by doing so it seems i have to sacrifice features that id rather keep (much of the niceties that comes with a spring arm, for example.)