Can't retrieve data saved to a struct and use it to update item description when hovering over item.

Hi for a while now I have been struggling to get item stats to apply to my (hover item to display stats) system and I just don’t understand why. I check the data that is stored in the struct and when used in relation to a print string the proper values show up.

Shown above is the system used to transfer the saved data into the update feature for my widget blueprint.

Shown above is the widget update function itself. It fires every time that you hover over a new slot in the inventory. I have individually tested that these values do update when manually inserted.


Shown above is the method for saving data of picked up items.

Shown above is the data table used to organize the rest of the information that stays consistent among multiple items.

I am not sure where I have gone wrong, but I have attempted to upload all related blueprints in hopes that somebody who is better than me at this can help me understand where I went wrong. Thank you so much and if you need more info please let me know.