can't retarget to f_srt_ovw_body female over weight body

I am trying to retarget mixamo animations to a f_srt_ovw_body, if I use the right click retarget animation it goes through the process but none of the animations are transfered. if i use the same animation but on any other normal weight male or female I have no problems. I have tried removing and downloading again, creating different overweight characters, still the same. the issue seems to be with the skeletal mesh as it says,

Pin Bone retarget op refers to non-existant bone to pin, ik_foot_root
Pin Bone retarget op refers to non-existant bone to pin, ik_foot_l
Pin Bone retarget op refers to non-existant bone to pin, ik_foot_r

Any help would be appreciated or idearlly a fix?

Additional, I have now tried to use the control rig (by default when added to sequencer) and that is broke also, the rig acts correctly but nothing is happening on the over weight female skeletal mesh.

Medium Quality Metahumans over weight, and high.

SOLVED (After losing a day!)

The problem lies with the overweight not having the poses folder so it breaks the animation blueprint, like the NRM weight.

Copy the poses folder from the same sex and height to the overweight folder (MetaHumans/Common/Female/Short/Overweight

Make sure Advanced Renamer plugin is installed.

In the now copied poses folder, select all the item, right click and select Advanced Rename. In search and replace put nrw, then ovw in the lower box, apply.

Now the teadious bit!!!

Go to /All/Game/MetaHumans/Common/Female/Short/Overweight/Body

open the f_srt_ovw_animbp

you want to see the AnimGraph, if this isnt visible you can find it on the left hand side in the My Blueprint.

Now open a second animation blueprint from the poses folder you copied to the overweight, makes sure same sex and height.

with both Animation blueprint windows side by side. you can see in the f_srt_ovw_animbp that almost every box is red and compile error.

In the working blueprint click on a Pose Driver node (i recomend working top left to right to keep track.)

Once selected, under Settings (near bottom) look for Pose Asset,the file will be named like this example (f_srt_nrw_index_03_r_pose) click on the file, hit F2 to select the files full name, copy it, just the name and not the file!, In the broken window select the exact same Pose Driver Node, and click on the Pose Asset (none) this will open the selection window, just paste the name, change nrw to ovw and select the file that is now listed. Repeat for every red node. If you want to see which you have already done, just compile and it will correct the correct ones. Save often if complex Level can crash it, so blank Level, if do get a crash.

You should be able to retarget to the overweight metahuman.

Any problems message me and i’ll try and help.