Could someone help me with this feature from bomberman, where the player place the bomb beneath his feet, and don’t collide with them until he leaves?
My goal is to make the player place a bomb > ignore the bomb collision while he’s on it > re-enable when he leaves the area. The problem is occurring on the collision ignore not replicating to the client:
It’s working on the listenserver side, but the client acts like they’re colliding, and keeps teleporting the player actor around the bomb.
I’m using “IgnoreComponentWhenMove”, it’s being executed by server authority, I don’t know if the collision ignore is being replicated. I already tried checking “replicate” for both bomb and player collisor components, but nothing changed. Also tried using reliable multicasts just to see if it would work if I also executed it in clientside, but nothing.
I upload this vid on imgur to demonstrate how it’s behaving: Imgur: The magic of the Internet