There is some foliage on my landscape, and I am trying to remove it.
However, the foliage tool doesn’t allow be to do it.
In the video below, you can see that I am trying to select them with the foliage tool, but I can’t.
These are megascans.
Any idea of that I’m doing wrong here?
Note: If I change the material in the landscape, the foliage plants disappear. But the material does not contain any megascans!
I have to have the landscape actor selected in the outliner for landscape tools to work. With landscape proxies, maybe you need to have the correct one selected? Or select them all?
Oh sorry, I was confused. I was thinking of landscape mode. For foliage mode, the landscape collision (or whatever you’re painting on) has to be ObjecType collision of WorldStatic and collision on WorldStatic must be set to block. And collisions enabled. I tend to have a preset and switch to BlockAll then switch back when I’m done editing.
But you should always be able to select regardless of the collision type. Might want to check the collision settings just to give that a try. I need to change the collision settings so the brush shows up, not to select.
To select all of a foliage type, you have to right click on the foliage icon and select “Select All Instances” in the popup menu.
If neither of those help, then I’m not sure.
What I find odd is that in your video, when you clicked Select All, it selected stuff in the back but selected nothing close to the camera. Seems like it’s only acting on certain tiles. Very strange. Are any instance meshes locked or anything like that? Edit/Transform/Lock Actor Movement? Dunno. Just throwing ideas out there.
Ok, I figured out the issue.
The landscape was using a layer for the grass, which is also used in the material used for the landscape. That’s why when I changed the landscape material, the plants were also disappearing…
Had me stumped!