I’m making some cinematics for my game using the sequencer, and for some reason there is a camera shake on every sequence. It wasn’t there before, and I did add a camera shake to one sequence, but now I can’t get rid of it on any sequence. Here’s a video to show what it looks like:
Some Key points:
- In this particular shot the zoom in is intentional and keyframed, but the shake shows up in other sequences in which the camera has no key frames
- It’s not there when I play the sequence in the sequencer, but only shows up when I render the movie via the Movie Render Queue
- It happens even on brand new sequences with a brand new spawnable camera, even in other levels
- I thought it might have somehow come from the player character logic, which does have some camera shake, but I tried changing the game mode and default player pawn for the level, and it’s still there.
Here are my render settings which I think are basically the default except for the file path:
Any help is appreciated. This is in version 5.3.2

