Can't remove camera shake in sequencer

I’m making some cinematics for my game using the sequencer, and for some reason there is a camera shake on every sequence. It wasn’t there before, and I did add a camera shake to one sequence, but now I can’t get rid of it on any sequence. Here’s a video to show what it looks like:

Some Key points:

  • In this particular shot the zoom in is intentional and keyframed, but the shake shows up in other sequences in which the camera has no key frames
  • It’s not there when I play the sequence in the sequencer, but only shows up when I render the movie via the Movie Render Queue
  • It happens even on brand new sequences with a brand new spawnable camera, even in other levels
  • I thought it might have somehow come from the player character logic, which does have some camera shake, but I tried changing the game mode and default player pawn for the level, and it’s still there.

Here are my render settings which I think are basically the default except for the file path:

Any help is appreciated. This is in version 5.3.2

OK I think it fixed it, and I’m pretty sure it was just a really weird bug. All I had to do was add a camera shake to the camera in the sequencer and then delete it. I’m guessing somehow when I added a camera shake for a specific shot it somehow got stuck on there :man_shrugging:.

Well that worked for a little bit then it came back and that solution is not working anymore. :skull:

I ended up deleting my Saved/Config folder. I know there are some reasons for keeping that around, but it fixed it.