I’m having trouble remote building from my PC (windows 10) to a macbook so I can build for iOS.
Perhaps it should be noted that I have Unreal 4.18.2 built from source, and it’s running on a separate drive (E:) from my main drive (C:).
Here is a screenshot of the output log when it starts getting errors on build:
It went through the generate SSH keys part without errors.
Any advice would be much appreciated!