Hey, so I’m running into a problem with trying to access my first-person character and store it into a player variable all within my first-person game mode blueprint. I’ve had this working here before and coming back from a small break, the project isn’t working. I’m not sure if it’s because of the new 4.27.2 patch or if it’s a setting that I have enabled. I’ve tried the different ways of “casting” and literally casting to the first-person character. Any ideas would be really appreciated!
Hey @Zapking9224
I would check the usual suspects:
- Is the correct GameMode set for the level?
- Is the correct Character set for the GameMode?
- Check for duplicates with different naming
- Check what happens if you place a Delay before you try to Get / Cast to the Character
- Because I can’t see what happens on the left: place PrintString to be sure that this function path gets reached
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Hey, thanks for the checklist. I think I might’ve changed the game mode character to none and forgot to set it to my first-person character at some other point. So it was the point with the “Is the correct Character set for the GameMode?”
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This worked for me!!
thanks
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