So this is what I’m doing…
Create new map, new Actor with a static mesh, new Pawn, new PC and a new GameMode where I set the new pawn and PC to be the default ones.
I go to my PC and activate all the mouse and touch events.
Go to my static mesh and set it to BlockAll.
Create an OnClicked event on my static mesh that prints a string.
Set my world settings to use my new GameMode.
In my new map I also create a camera which I move to with Set View Target With Blend when the game starts.
This doc explains most of the steps above: https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/MouseInterface/MouseControlSetup/index.html
My onClicked event just won’t fire. I have recreated the steps above twice now with the same result. I have yet to do these steps on a fresh new project but I’ll do that when I get a moment.
I’m using 4.7.3 but this was a problem in 4.7.2 as well.
Am I missing something totally obvious?
Thanks for any help.