I’m trying to add some C++ to my project in order to utilize GAS system fully, unfortunately when I convert my project to C++ and Blueprints it tells me to rebuild from source manually. This option does not exist for me.
Furthermore the common “solution” i find online to this seems to be retargeting the “UnrealVersionSelecter” as your .exe launcher; this does not exist in the newest version of Unreal Engine:
So you just can’t rebuild anymore? What gives?
Edit: visual studios is associated in the engine preferences. Idk if recently you need to do more then that.


