So, you want to stop your AI when the animation started and you want to continue when the animation has finished, right? I think you can use Event notifies for timing events with animations, so you don’t need to cast your AI from door.
So, you want to stop your AI when the animation started and you want to continue when the animation has finished, right? I think you can use Event notifies for timing events with animations, so you don’t need to cast your AI from door.