I am trying to use a C# DLL in Unreal by following this method : A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
In this DLL, I use .NET, so I can’t easily translate the code to C++.
When I reproduced the tutorial with the basic C++ function, it seemed to work fine.
Then, I tested with my DLL.
I have access to the DLL ( [FONT=courier new]FPlatformProcess
[SIZE=14px]The problem is that[/SIZE]
does return Null.
I guess the procName I send is incorrect, but after all my researches I can’t find any way to get the right procName.
Is there a way to get this procName info somewhere ?
Is it possible to do what I am trying to do ?
Is there anything that I am missing ?
If you need more info, feel free to ask.