Can't properly control camera when ejected from the player

It worked normally before and when I pressed Eject (F8) during the game I could navigate the level the same way as in editor using WASD + RMB for mouse look. But recently something happened and I can’t do that anymore.

Controls in eject mode became broken:

  1. I can rotate camera with LMB instead of RMB but only in horizontal axis. I can’t rotate it up or down anymore. Instead the camera moves forward or backward on its Y axis.
  2. RMB selects objects instead of rotating the camera.

I use UE 5.5.3 and it worked fine on the same version some time ago. I tried to reinstall the engine and graphic drivers as well with no result.

How to fix it and bring back usual controls?

Did you find a solution for this? Apparently it’s an annoying bug, even stopping the game the map gizmo gets all buggy and I need to start and stop the game again to get it back to normal

Unfortunately no, I did not found a solution yet.

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I’m still suffering from this haha, I didn’t find anything about it, I’m thinking about contacting the team to suggest fixing the bug in the next updates, because when ejecting the editor camera during the game, the camera shouldn’t take into account the transformation of the pawn that was being possessed, this practically messes up the entire axis of the editor camera and even closing and opening it it remains the same way, the only way to fix it is to open the game and close it again, then the editor camera returns to normal.