Good Morning Everyone,
Nothing is broken per se in the project I’m working in. Just a general question
I’ve created a BPI for my player with an output of BP_FirstpersonCharacter So I can access its variables in other blueprints without casting. Standard stuff.
However, I did promote this to a variable off of event begin play but I get an access None error unless I Literally call the interface event every time I need the player value throughout the blueprint. {sketty code}
This is all over my blueprint and I want to know if there is something I’m overlooking or is there a backend reason interface outputs can’t be promoted to a variable from begin play?
Let me know
Thanks