Can't preview only certain meshes in animation BP

##Overview

I’m having trouble previewing animations that are connected directly to OutputPose in AnimGraph in Animation BP.

If anyone knows more about this, please let me know the cause and how to fix it.

Purpose (what I want)

  • Currently, it would be great if the preview could be played back in the ABP editor.

  • I am trying to make an AI character that I modeled myself walk.

  • It is understood that I should make a total of three ABPs for each of them, but I would also like to know how to put the ABPs together for later study.

Details

  1. the assumption is that the ABP will use 3 different meshes (= different skeletons)

1-2. very simple model with only 9 bones each.

  1. each skeleton has an IK rig and a dedicated animation sequence

2-1. all of the above animation sequences play correctly

2-2. the same animation sequence is successfully played on the ABP by setting the PreviewController to SpecificAnimation (same mesh/skeleton for sure)

  1. the same animation sequence as 2 on the animgraph will not play if connected directly to OutputPose

3-1. no nodes are flowing either

  1. other meshes (skeletons associated with ABP) are previewing and playing back

What I have already tried

  • I’ve been stuck for about a whole day and have gone from modeling → exporting to re-creating the IK rig many times!

  • I have found out the problem by consulting with ChatGPT and reducing the configuration to the minimum possible.

  • Even ChatGPT as given up…

Environment

  • OS : Windows11 Home

  • UnrealEngine 5.3.2

That’s all. Thank you in advance.

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