Almost Every time I try to play a build on my laptop it crashes. But on my desktop0computer it seems to work fine.
(When the checkbox " include the Debug files" in project Packaging remain unchecked, I get the following message :
You do not have any debugging symbols required to display callstack for this crash)
I get the following message when I include Debug files in project Packaging (Project Settings) :
Access violation - code c0000005 (first/second chance not available)
“”
NahimicMSIOSD
d3d11
d3d11
d3d11
UE4Game!FD3D11DynamicRHI::RHIAsyncCreateTexture2D()
UE4Game!FCreateTextureTask::DoWork()
UE4Game!FThreadStats::FlushRegularStats()
UE4Game!FAsyncTask::DoWork()
UE4Game!FScopeLock::~FScopeLock()
UE4Game!FAsyncTask::DoThreadedWork()
UE4Game!FQueuedThread::Run()
ntdll
::: Update Thursday 20h42 ::::
It appear that the laptop play only builds for 64 bits (Windows)
The crashes only happens when I try to play a 32bits version…
I think it must be some kind of gaming optimisation software that conflict with 32bits logiciels.