I have a 3D VR UI that needs some motion. Because its a 3D UI, I a main blueprint actor with several child actor components (that reference other blueprint actors). The Actor Sequence component works well to create motion for my UI from the main blueprint actor. But I can’t get any Actor Sequence to play from any of the child actor blueprints.
Am I missing something or is this just a limitation of Actor Sequences?
I’m also struggling with this in UE 5.2. I migrated the project from 4.2x, at first the ActorSequence worked in some actors, but as I tried to fix it, the animations stopped working everywhere.
I found that ChildActorComponent will automatically generate an Actor when setting the class. If the method to generate the Actor is called again, there will be an incorrect pointer reference. You can check whether this is the reason.