I am going around in circles here, and can’t get this simple task to work. I am creating an object that when touched increases the score by 1. (Right now I just want a basic screen log to test functionality).
I have a “jewel” actor class that has the jewel mesh (cylinder for now):
In this jewel class I have:
When I walk into the cylinder the hit node IS firing, and is animating into my jewelUp custom event. My jewelup custom event was created in a “jewelScoreboard” class blueprint to handle the scoring. I made a variable that I arbitrarily called the same name as the “jewelScorboard” class (and made it the object type “jewelScoreboard”) so I could finally find my custom event in it. Is this correct? Is this the issue? If so how can I make this functional?
My jewel scoreboard class that is NOT firing:
I have watched a number of videos, and I am pausing, checking their nodes and menus, and I just can’t get it. I think I have done everything from the - YouTube by Unreal itself, but the author glosses over the point of connecting the two blueprints together. Something about making an object variable with the type of the other blueprint to access its custom events?
Please help me on a Monday, take pity!