Can't pass FAB review - broken lighting quest

Passed review process today - first past of the lighting quest was solved this way, and this second one was about finding best settings to have lighting inside my demo & docs maps looking passable with and without “Config” folder removed from the project. In the end I found that if I set my Directional Light power to tiny 100 lux and Exposure settings (in PostProcessingVolume) to widest range (Min EV100 to -10, Max EV100 to 20) this will look good enough when “Config” folder gone and engine defaults kick in…

Still doesn’t feels right, but rules a rules I guess…