Hi.
I did 4 attempts to publish my “Uniblocks” package on FAB (Asset Pack for UE 5.5+, Nanite + Lumen, last one reference number is 18623665), but there are two blocking issues to address - here is a second one, about lighting:
- With every failed review I’ve got there was a notion about “broken lighting”, in one of reviews I was provided with a clue about what is going on:
“Your map currently depends on the config files to work properly. The map breaks down without it because of Ray Tracing Data. Please make sure it works as intended after deleting the config folder. If you want to include the config folder, you need to change it to Complete Project.”
I did just that - removed all “Config” folders from the project and restarted it. And this way it was clear why none of my attempts was successful - my demo and docs maps were like that:
So I tried to make this “no config” project to work, manually enable requested settings for Nanite and Lumen, step by step. Step one:
Step two:
So no errors but my map is almost white, with some traces of objects visible. I found that only reducing Directional light intensity from my 100 000 Lux to 1.5 Lux makes it work as expected:
Why? Because Exposure settings from PostProcessingVolume are not stored inside map*?, so they were inside “Config” folder it seems and were reset to default on its removal?*. And my config (left) vs defaults after reset (right) looks like this:
In the end I created fresh UE5.5 project using First person template and removed “Config” folder from it to see how it will work, as a reference. Before “Config” removal:
After:
So question is - is this okay to adapt for that kind of workflow (use 1.5 lux light power and weird default Exposure settings for my Demo & Docs maps) or is it something wrong on the FAB side of the process?