
you can pass ints bools and other stuff to a control rig by doing this in a animation blueprint, and it will update the variable but strings or enums don’t seem to update, i’m on ue5.1 is this a bug?or just a feature or something
Workaround for now [working in UE5.2]:- You can encapsulate all of your data in a struct and then send it to the control rig. This will work and will also keep you node connections clean
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