I don’t understand why this might be happening. I’ve followed a tutorial by CodeLikeMe on how to create a procedural mesh tool using a spline using HISM. For some reason though, I can’t paint foliage on the meshes. It’s like they just don’t exist according to the tool.
I’ve got some procedural building assets in the same scene from a Marketplace pack that use HISM and I CAN paint on them so something specific about my procedural tool is making it incompatible with the foliage painter.
Here’s my code:
Construction Script:
PlaceInstanceMesh Function: