Sorry I may not have been totaly clear
When I lod my 4096 mao do I leave the numbers as they load by default or do I change them
A 4033x4033 map use’s 63x63 quads to give a 4033x4033 Over all rez
A 4096x4096 map use’s 127x127 Quads to give a 4317x Over all rez (leave this alone or change it)
I’m a little confused as this seems s to conflict with the Tech Guide
https://docs.unrealengine/latest/INT/Engine/Landscape/TechnicalGuide/index.html