MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2017-03-25T12:46:30.5825018Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/jens/Documents/Unreal Projects/OnlineMultiplayer/OnlineMultiplayer.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/jens/Documents/Unreal Pro
MainFrameActions: Packaging (Windows (64-bit)): jects/OnlineMultiplayer/OnlineMultiplayer.uproject -cook -stage -archive -archivedirectory=C:/Users/jens/Documents/Unreal Projects/OnlineMultiplayer/Build -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\jens\Documents\Unreal Projects\OnlineMultiplayer\OnlineMultiplayer.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe OnlineMultiplayer Win64 Development -Project=“C:\Users\jens\Documents\Unreal Projects\OnlineMultiplayer\OnlineMultiplayer.uproject” “C:\Users\jens\Doc
MainFrameActions: Packaging (Windows (64-bit)): uments\Unreal Projects\OnlineMultiplayer\OnlineMultiplayer.uproject” -remoteini=“C:\Users\jens\Documents\Unreal Projects\OnlineMultiplayer” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Messages while compiling C:\Program Files (x86)\Epic Games\4.11\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\Program Files (x86)\Epic Games\4.11\Engine\Plugins\Runtime\AdvancedSessions\Source\AdvancedSessions\AdvancedSessions.Build.cs(4,14) : error CS0101: Navneomr�det inneholder allerede en definisjon for AdvancedSessions
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UnrealBuildTool encountered an error while compiling source files
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,309874s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe OnlineMultiplayer Win64 Development -Project=“C:
MainFrameActions: Packaging (Windows (64-bit)): \Users\jens\Documents\Unreal Projects\OnlineMultiplayer\OnlineMultiplayer.uproject” “C:\Users\jens\Documents\Unreal Projects\OnlineMultiplayer\OnlineMultiplayer.uproject” -remoteini=“C:\Users\jens\Documents\Unreal Projects\OnlineMultiplayer” -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for detail
s: ‘UnrealBuildTool-2017.03.25-13.46.31.txt’
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 Env Vars) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars) MainFrameActions: Packaging (Windows (64-bit)): ved Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): ved BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
This is the whole build log that appears when i try to build my project.
I have a plugin, Advanced Sessions.
If i disable the plugin and remove all the code i placed from the plugin from my blueprints, it works.
But as soon as i enable the plugin and use it’s features, i can’t package, even though it works in the standalone game.