What i have already done multiple times:
Uninstall all UE versions.
Uninstall all visual studio versions.
Installed clean UE5 version.
Installed visual studio 2022 + recomended sdk’s and dotnet 3.1
(Also tested visual studio 2019)
Copied hostfxr.dll and put in automationtool and unrealbuildtool folders
Searched google (2days and counting)
I simply cant get it to package.
And always get the same message.
ERROR: Download support for building Win64 Game targets from the launcher.
Please help!
Here is the log.
Log started at 4/16/2022 10:40:53 PM (2022-04-16T20:40:53Z)
No config file at C:\Users\Savvy\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\Savvy\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\Savvy\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Game+Engines+UE_5.0\UBT-DrumAndBassPigs-Win64-Development_2.txt
Note: Android toolchain NDK r21b recommended
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Win64 using Manual SDK 10.0.18362.0
Command line: “C:\Game Engines\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” DrumAndBassPigs Win64 Development “-Project=C:\GameStudio C Drive\Drum and Bass Pigs - UE5\DrumAndBassPigs 5.0\DrumAndBassPigs.uproject” “C:\GameStudio C Drive\Drum and Bass Pigs - UE5\DrumAndBassPigs 5.0\DrumAndBassPigs.uproject” -NoUBTMakefiles “-remoteini=C:\GameStudio C Drive\Drum and Bass Pigs - UE5\DrumAndBassPigs 5.0” -skipdeploy “-Manifest=C:\GameStudio C Drive\Drum and Bass Pigs - UE5\DrumAndBassPigs 5.0\Intermediate\Build\Manifest.xml” -NoHotReload “-log=C:\Users\Savvy\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Game+Engines+UE_5.0\UBT-DrumAndBassPigs-Win64-Development_2.txt”
Skipping C:\Game Engines\UE_5.0\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping C:\Game Engines\UE_5.0\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.1.32407.343)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103 (Family=14.31.31103, FamilyRank=1, Version=14.31.31106, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.31.31103)
ERROR: Download support for building Win64 Game targets from the launcher.
BuildException: Download support for building Win64 Game targets from the launcher.
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 731
at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 726
at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 267
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 237
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 593
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:
[ 0.000]
0.000
[ 0.709]